Review – Kingdom Come: Deliverance II

by Andrea
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Warhorse Studio’s work is the definitive proof that games can be masterpieces, and can redefine the genre of historical, raising the experience of gameplay to levels never before seen before. Starting in this way a review is far from exaggeration, as it is expected, released by Deep Silver, can improve all aspects that have made the first game memorable by offering even more immersive and captivating gameplay.

Continuing from the point where the first game ended, Kingdom’s narrative eats: Deliverance II resumes Henry’s journey to explore an experienced warrior during the Middle Ages. The plot masterfully expands, skillfully intertwining the main history with secondary content that unfolds in an organically and convincing manner. Through a rich narrative, full of political and moral elements, you will need to define your own choices and live with the consequences during the struggle for control of medieval bohemia.

RPG or medieval simulator?

With an extremely interesting creative approach and narrative, Kingdom eats: Deliverance II can go far beyond the RPGs released in recent years and even allows players to shape Henry’s story uniquely and personal. As a key point for the unfolding of history, every decision, from political alliances to personal interactions, can significantly alter the course of history, making the narrative complex and directly reflect the player’s choices, which have consequences throughout the game and often unexpected, such as deaths and betrayals.

Speaking of betrayal, developers have worked on improvements to the reputation system, so that this sequence created an even greater weight in the player’s actions and reverberate around the world, affecting from interpersonal relationships to the unfolding of larger historical events. Of course, all of this is only possible because of well -written dialogues, which total 2.2 million words, and convincing performances that give life to the complex and multifaceted characters. Inciting a revolt, avoiding executions, creating alliances, and venturing into dangerous novels are just some of the possibilities in this RPG that often looks like a great simulator of life in the Middle Ages.

And for those coming now, even losing the whole plot, Kingdom eats: Deliverance II is concerned with presenting some details of the first game during the early hours, and after that releasing the player on the role of Henry, a knight who leaves a diplomatic journey alongside Sir Hans Capon to deliver a message to Lord Otto Von Bergow to Trosky Castle. However, the mission is quickly complicated when the company is ambushed by bad guys, making you live a journey through the struggle for power between factions during the Central Bohemian Civil War, inspired by historical events that took place between 1420 and 1434, and became known as Hussitic Wars and War of the Thirty years.

This review could only be about the narrative and the paths for which they create interesting plots, including secondary missions that complement the experience and are not just about increasing play time, which exceeds 50 hours only in the main history. Warhorse Studio’s competence to create immersion in the medieval world is brought to new extremes in Kingdom Come: Deliverance II, incorporating a whole detailed system of basic needs, such as hunger, thirst and sleep, which directly affect Henry’s performance.

It is surprising for you to find books with historical real facts to be read and that are part of a reading -related mechanics, allowing Henry to improve their skills through study, reflecting the importance and the entire historical context in an educational way and that makes sense to be sought. As if not enough, everyday tasks, such as forcing tools, preparing alchemical potions or even playing, are recreated with an impressive level of detail. That is, it does not expect ease of learning certain skills or even getting a simple potion, as everything requires investment of time, attention and dedication to handling artifacts when performing these actions that in other RPGs are automated or instant.

Fight for your life

From community feedback, developers worked to make Kingdom’s gameplay: Deliverance II was significantly refined, offering a more fluid and rewarding experience. Even with improvements, the previously criticized combat system resumes its own style and carries strong for Honor. Still look that seems hard, truncated and difficult to understand, which can be a good initiative to represent the handling of weapons at this time, now has an interesting tactical depth. Henry can be equipped with different weapons that have different handles, combos, and handling schemes, allowing players to exploit opponents’ weaknesses and blind zones while aiming at the attack directions.

Even with a very challenging but extremely rewarding learning curve, it directly reflects the player’s commitment to the historical realism of the game. A critical point is the difficulty in alternating between equipment sets during a combat already started, as we are often in times of calm and a simple dialogue can turn into a sequence of long events, triggering a battle following, without allowing you to change your equipment and accessories.

It is noteworthy that, in addition to the news about combos and types of weapons, the game also encourages the development of combat skills through constant practice. As Henry participates in fights and uses different weapons, his skills improve, unlocking new techniques and advantages that can be chosen to further customize his fighting style. With a high lethality and the speed well below normal, Kingdom eats: Deliverance II requires players to always be aware of enemy movements and eyeing stamina, because without energy Henry will not be able to fight much less use the blockage system to properly defend or counterattack.

As if that were not enough, Kingdom eats: Deliverance II is still a visually show. The meticulous recreation of fifteenth century bohemia is stunning, with detailed scenarios and impeccable art direction. The city of Kuttenberg, recreated on a real scale, is a testimony of developers’ commitment to historical authenticity, not to mention the impressive level of detail of armor, facial expressions and environments, creating a living and convincing world that invites you to exploration and keeps you engaged in a gigantic game.

The soundtrack, made up of Jan Valta and Adam Soka, completes the artistic double and raises the gaming experience. With over 200 exclusive tracks recorded by an orchestra in the iconic Rudolfinum, one of the most important pest buildings, music enriches every moment of the game, intensifying the medieval atmosphere and the emotions of the scenes. Add to the track a multitude of sound effects, from armor tilint to the buzz of cities, which contribute to creating an authentic and immersive atmosphere.

Kingdom Come: Deliverance II is undoubtedly an example of the importance of long -term work and the appreciation of the developer team. Even 2025 Beginning, we already have a great favorite to the game of the year, with a historical RPG that can combine narrative, interaction with its choices, challenging gameplay and attention to detail, historical and visual. Despite presenting some problems such as bugs for the NPCs scenario or failures, the game sets a new standard for open -world RPGs for its authenticity.

For fans of historic RPGs or players looking for dense and deep experiences, Kingdom Come: Deliverance II is a must-see masterpiece that can generously reward the investment of time and dedication through its immersion. A game that not only enters, but also educates and challenges, offering a vivid and interactive window for a fascinating period of European history.

Pros:

🔺 Deep and engaging narrative, with impactful choices
🔺 Tactical and strategic combat, which requires attention and skill
🔺 Attention and care in visual and historical representation
🔺 Big, open and immersive world
🔺 Impressive look and soundtrack
🔺 Task system that requires actual activity
🔺 Mechanics of relationships with many possibilities

Contras:

🔻 Some crashes require the resumption of previous rescues
🔻 Glitches in the scenario lock or make it difficult to move
🔻 Combat still requires refinement in accuracy

Technical file:

Launch: 04/02/25
Developer: Warhorse Studios
Distributor: Deep Silver
Plataformas: PC, PS5, Xbox Series
Tested on: PS5

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