He A It is one of the most popular card games in the world. His famous “suck two” and “suck four” have once again starred in debates among their fans following a tweet. The account shared on Wednesday in X a publication explained that the game itself had confirmed in its networks that it is not allowed to play a letter of +2 to respond to another of +2. More than six million users have visualized the message, which accumulates more than 50,000 “I like it” and a thousand comments from surprised tweets.
The indications by the company and periodically again be the object of debate on social networks. “Do not stack +2 with +2”, then clarified the official profile of the game. Two years before, in the official accounts of the company of A They had insisted that a +2 could not be added to a +4 and make the next subme Six more letters: “If someone plays a +4, take 4 and lose shift. You can’t put +2”.
The objective of the game is that your hand stays without letters and, therefore, one of the most feared tactics is to make it difficult for opponents with cumulative letters. If this happens, when a player launches the letter of +4, four more cards must be steal and add them to your credit. In many houses another custom is the law: it is allowed to respond with another letter of +2 and the injured person ends up being the next player who will eat six more letters. This play (and anyone who accumulates letters to steal) is as popular that it has tried to clarify the norm as conceived.
he A “It is not a game to strengthen ties, although this supervent, with millions of copies sold worldwide, was born thanks to the joint efforts of an entire family: that of Merle Robbins, an American barber of Hungarian origin.” He has 54 years of history, since 1992 its owner is Mattel and emerged in the house of the Robbins family in Ohio after playing eight crazy with the English deck. According to eight mad, like many traditional card games, it has different variants. And that of the Robbins ended up being the great winner.
If someone puts down a +4 card, you must draw 4 and your turn is skipped. You can’t put down a +2 to make the next person Draw 6. We know you’ve tried it.
– One (@realunogame)
THE HISTORY OF ‘UNO’
Merle Robbins told a report published in 1980 in The Cincinnati Enquirer, His family saw the potential of the game after inviting a couple home: “They told us that we had to market it, and we began to consider it.” That newspaper collected that they decided to pay a run of 10,000 games between Robbins marriage, one of their children and their partner. The design of the cards was commissioned, according to the book The Illustrator Bob Grove. Grove was known for being the author of the Basketball Team Sacramento Kings.
The Robbins packed everything personally and in 1971 they began selling the game in Merle Robbins’s barber for only three dollars. They say that the first one sold it to his friend Andy, owner of a funeral home: “Every week he called me to ask me two dozen or more. When I went to conventions or fairs, I asked me for four to six dozen.” In this way, the game began to become popular. A year after its launch, in 1972, the owner of another funeral home decided to buy the game. His name was Robert Tezak and paid $ 50,000 and 10 cents of royalties for each A sold.
Tezak said that when he bought A I had no idea how board games were sold. “We did not know absolutely anything about the business, we started with a very interesting, but very difficult trial and error process … and we were very lucky,” he acknowledges. He founded the company Games Inc. to distribute the game and, in 1980, had already sold more than 15 million copies in the United States. In 1992, toy Mattel bought Games Inc. and with her all her games, A including.