Review – Tempest Rising – Gamerview

by Andrea
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The genus RTS lacks new titles. Recently, the Command and Conquer franchise games had their codes made available, and anyone can access them through. This is a hope for Devs to learn from the mistakes and hits of one of the most iconic games of the genre. The past can bring lessons to the present, and this is precisely the point that Tempest Rising tries to prove by focusing on a classic experience, but with the touches of modernity that the technical advances of our time have to offer.

In a post-apocalyptic world, inspired by the events of the Cold War, two factions fight for power, and you, in the role of commander, can make all the difference in this conflict. Vibrant visuals, robust bases building mechanics, and a frantic rhythm mark the tempest rising experience, which seeks to capture both veterans’ nostalgia and the curiosity of new players. Presenting classic gameplay to new audiences is a difficult task and many other franchises have failed, but can this game succeed where so many others have sinned?

Gameplay

Tempest Rising’s gameplay is a love letter to real -time strategy games – commonly called RTS – classics, with an execution that refers directly to the genre’s golden age. The core of the game revolves around the construction of bases, resource management and tactical combat. The collection of the fictitious “Tempest” resource is central, requiring players to balance economic expansion with the defense of their operations. So far, the experience is similar to the Command and Conquer and Starcraft franchise games. As said, the goal is to bring classic and consecrated gameplay, but it has lost space in the evolution of games.

The controls are intuitive, with well thought out shortcuts and a clean interface that allows you to focus on strategy, whether by positioning tanks for a front attack or coordinating ambushes with stealth units. Beginners in the genre may have a little difficulty understanding how to organize all troops. Unlike franchises such as real -time troop management is more frantic, prioritizing players with quick reflexes instead of those who like to think about each movement. Another stark difference of this genre for Creative Assembly games is that instead of controlling entire units, tempest rising enables control at the individual level of troops. Thus, battle microgerantness is a central element in gameplay.

Another franchise that can be compares to Tempest Rising is Company of Heroes. The frantic rhythm, the interaction with the map objects and the dynamics between infantry units with tanks and other vehicles is very similar. However, by focusing on an older gameplay, Tempest Rising does not have some characteristics of the Relic Entertainment classic, such as the use of coverage to protect the units. The result is a gameplay focused on retreating and advancing troops all the time, putting those with more HP on the front line while protecting and healing those that were damaged by the enemy. Because of this feature that requires a more active player posture, battles are faster and more intense.

Hits and failures

As much as gameplay is one of the highlights of the game, it is not free from failures. Developers’ choices appeal to those who already have experience in the genre and want to feel the sweet taste of nostalgia. For them, the closer to the gameplay of the Command and Conquer, the better. New players, in turn, will have more difficulty adapting. Although the solo campaign is engaging, with missions ranging from defense, escort and attack goals, some may seem repetitive due to dependence on mechanics of “building and destroying.”

If the campaign is simple, multiplayer mode adds to the game by placing players with different styles to duel. However, playing online can be frustrating for new players due to the high learning curve, as veteran players will have a huge advantage. This is a genre marked by rapid reflexes and microgerencing skills, which take a long time to develop.

Despite these flaws, Tempest Rising hits more than wrong, especially for fans of the RTS genre. Fluid gameplay, combined with intuitive controls and a clean interface, facilitates the management of armies and bases, even in chaotic moments. Competitive multiplayer support, with regular updates promised by Slipgate Ironworks, suggests a commitment to the longevity of the game.

Pros:

🔺 Glosso Narrative
🔺The graphics for gender
🔺 Classical and functional gameability…

Contras:

🔻Buts that can be very challenging for newcomers
🔻Name support to mods
🔻Falt cooperatively

Technical file:

Launch: 24/04/25
Developer: Slipgate Ironworks
Distribuidora: 3D Realms, Knights Peak
Plataformas: PC

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