Review – Rise of Industry 2

by Andrea
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As you may know, here at Gamerview I am responsible for the. It is quite true that this is a very specific niche, as people are unlikely to be interested in games that look more like an Excel table – most have to look at these spreadsheets in their jobs. In all these years in this vital industry, I can safely say that few games have reached this stereotype than Rise of Industry 2.

If the classic experience of navigating interfaces full of information and performing productivity calculations, making the famous seems attractive to you, then bring you good news. On the other hand, if you are a normal person, then I don’t even know why I am reading this review. In Rise of Industry 2, you assume the role of a CEO to master the market and thus profit as much as possible. The paths to this goal are varied, ranging from the capture of basic resources, such as ores, to complex productive chains, such as electronic devices.

The ascension of industry

Unlike other games of its kind, in Rise of Industry 2 the focus is on logistics and maximum efficiency. There is no other way to describe the experience besides. You have a good freedom to enter various technological niches, but in the end, you will always make accounts to know what the ideal production in order to maximize profits. For this task, you can buy and sell raw materials to other companies.

The purchase and sale part, by the way, is a point that catches the eye. It is not simply producing something and selling automatically. To establish commercial connections, you must first get the contact of those responsible for the company that buys your product. Only after establishing this relationship can you go to business. Rise of Industry 2 simulates the relationship of confidence between suppliers, as deliveries made correctly and constantly are rewarded with opportunities for higher contracts. Similarly, failing in these deliveries entails penalties that decrease your trust in the other companies.

Relationship mechanics is good for contract progression, releasing increasing quantities that scale the growth of your industry. However, initial contact with companies is a part that irritates more than entertains. Such mechanics are not so complex, just unlocking the contact of other companies’ bosses through the famous networking. Once with contact, just spend a small amount of money that it will already be available for business.

Chains, but in a good sense

In management games, I particularly like Sandbox mode. I like to explore what the game has to offer without the campaign strings. However, in Rise of Industry 2 the campaigns, despite the goals that tape their choices, work well. You have several scenarios available, with places that have certain raw materials that are conducive to some productive chains, and thus should be moved with an initial investment to become a successful entrepreneur.

With various goals and variables, the campaign mode experience is fun. I would like to see more investment options in Sandbox mode, but it seems that this possibility is only available from campaign mode. Speaking of variables, Rise of Industry 2 you can – and should – negotiate relationships with the city. Every scenario will have a city that, besides providing you with water and energy, will be where your workers will live. During the scenarios, you should maintain a good relationship with politicians and may invest in housing and infrastructure of the city to increase workers’ capacity and water and energy supply respectively.

All of these mechanics do not focus on the main aspect of Rise of Industry 2: efficiency in the production chain. The game does a good job in the sense of progression. You can, for example, start selling base ores. Then, with the necessary money, you can invest in creating intermediate products. An example is a sand industry that can be created and will produce a fixed amount of this feature. Sand can be sold as a resource, as several industries use it. However, this is a value -added base feature, and you will have a low profit margin in sales. Glass, on the other hand, is a resource that uses sand and can be produced in another industry. If you raise enough money, you can create a glass industry and, with sand produced internally and import from the other features needed, export this product to other companies, achieving a higher profit margin. Glass, in turn, can be used in other industries, such as automotive, which will require even more resources, but in turn will bring you stratospheric profits.

Verdict

Simply put, Rise of Industry 2 is a game that seeks a very specific audience. If you feel pleasure by optimizing processes, then this game is in your interest. The big fun is in creating increasingly complex and optimized productive chains, as well as seeing the number of money rising more and more through each contract fulfilled.

Do not expect logistics complexity equal to titles such as Transport Fever or option. These games are focused on the issue of transport and route optimization. In Rise of Industry 2, you will not be concerned about the way the industry’s resource will go until you get to industry B; You will be more concerned with knowing the magical number of industrial buildings and garages you may have to export the maximum of goods without crawling your inventory.

Rise of Industry may not have the logistics depth of other titles, but the freedom to undertake in various industries, opting for various niches of production, makes this an addictive experience. As stated, if you are one of those who sees pleasure in this freedom to optimize processes, then go ahead. If this is not your beach, there are other games of the genre that work best as a gateway.

Pros:

🔺Inumera Productive Chain Options
🔺Numbers go big
🔺Menic interaction with other companies

Contras:

🔻Exetarly Nacked
🔻The interface, as usual in games in this style, is not the best
🔻Are said it is a game that appeals to a very specific audience?

Technical file:

Launch: 03/06/2025
Developer: Somasim
Distributor: Kasedo Games
Plataformas: PC

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