Review – Edens Zero – Gamerview

by Andrea
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Enter the universe of is diving into a space adventure full of action, emotion and nostalgia, striking characteristics of the work of. The game, released by Konami in July 2025, presents an experience that seeks to capture all the fantasy and intensity of the original manga and anime, while expanding this journey with unpublished and mechanical RPG content designed for fans and newcomers who decided to embark on this trip through Space alongside Shiki Granbell.

The work with this adaptation of Edens Zero was able to revive the engagement of the communities that accompany Hiro Mashima’s work, with debates about their possible connections with other universes, known as Mashimaverse, strengthening the link between the author’s franchises and consolidating his legacy to the universe of anime and manga, now expanded to games as well.

Focusing on fans, Edens Zero can respect the essence of Hiro Mashima’s manga, but the biggest highlight is the inclusion of missions, dialogues and an exclusive story developed especially for the game, with direct involvement of Mangaká himself. New enemies, allies, and unpublished developments expand the franchise’s lore, creating mystery and stimulating exploration within the vast presented cosmos. The special content, with the unprecedented crossover of Fairy Tail 100 Years Quest, another success created by Mashima, delivers a huge fan service and further extends the narrative possibilities, bringing the universes created by the author in ways never seen before in anime or manga.

A game with heart and focus on fans

The narrative of the game faithfully follows Shiki’s trajectory, the boy created by machines on planet Granbell, and his search for the mother goddess, sailing through planets, forming alliances and facing charismatic opponents. This fidelity is visible in retelling the initial arches of the work, presenting emblematic moments and allowing the player to experience the main events of Anime, alongside figures already known as Rebecca, Happy, Weisz, Homura and various antagonists. Narrative construction, while condensing certain passages from the original, finds balance by prioritizing crucial battles and meetings, without removing the public less familiar with the franchise.

In terms of art direction, Edens Zero maintains the pattern of anime adaptations to consoles and bets on a cel shading visual inspired by the traces of the manga. However, with all PS5 processing power, the iconic models of the planets, scenarios and, especially, characters end up with a look that resembles versions of Gatcha -style games, resulting in something that seems to have been simplified and little detailed. The open world of Blue Garden, for example, surprises by the size, but suffers from the feeling of empty and the excessive use of repetitive textures. Everything seems the same and objects suddenly appear, with pop-in effect, with light frame rates, especially in large areas, further compromising the visual experience.

The cast of playable characters is varied, each with unique skills and a tree of its own development, which encourages experimentation and customization. Loyalty in protagonist design is one of the main attractions, while villains are not so prominent and NPCs have poorly worked generic traits, placed only to fill. The customization of your party is generous, with over 700 items that allow the player to change appearance and status, and the feature that separates skins with only visual effects from status changes, something that values the aesthetic appeal of the original series without impairing campaign efficiency and history.

For those who followed the original story, revisit arches like Digitalis and Sun Jewel, facing Drakken Joe, Kurenai and Ziggy, make Edens Zero a show. Especially when we have a crossover with the chance to find Natsu and Lucy, as well as knowing an exclusive villain because of a mission on a mysterious organization, simply after moving on the main story and reaching the necessary adventurer level. We will also meet Maruha, another exclusive character that is part of Guild Luz do Cometa, which requires the group’s help to investigate about a criminal who should not exist, in reference to the classic start of Fairy Tail.

By completing this mission, even more customizable are unlocked, allowing to equip Shiki with Natsu’s costume and Rebecca with Lucy’s classic clothing. This and other rewards throughout the game are generous and the time invested in exploration, as much as we have many moments of mazes and corridors in more open spaces, in a game footprint that seems to be for PS3, in a proposal for experience that focuses on the gameplay and takes more in the player’s hand to tell all these stories.

For those who know Edens Zero, the soundtrack emphasizes the mood of space adventure and keeps the rhythm of the battles. Although it does not deliver striking or innovative climax, just as the animation can do that has learned very well from Fairy Tail, even with repetitive themes, the game can fulfill the role of involving the player and highlights moments of tension, especially the moment of discovery of new planets or main threats.

You are a human and we are machines

As an action RPG, the game bets on dynamic battles, alternating between light, heavy attacks, special and dodge movements. Important detail that, even with well done tutorial, not everything is clear about what you can do in combat. Each group member can be selected in battle, favoring strategies and combos, as well as a special skill system and buffs, known as Ether Gear, which add interesting tactical components, making it possible to perform devastating attacks to accumulate energy.

However, the combat turns out to be easy and repetitive after the early hours, keeping in mind that the game has about 20 hours because of the simplicity of controls and lack of strategy. Teamwork, although suggested because of the other characters we are found, is limited because of the developers’ decision to combat only one character to be controlled, frustrating expectations of simultaneous actions between group members and demanding that you use directional to alternate between them.

Perhaps the simplicity of controls and limitation of one character at a time in the combat arena are strategies for a younger audience. Another point that corroborates this conclusion is the accessible controls, with a very accelerated learning curve in the first ten minutes of play, making the player get all the essential functions for the character in control. Because it is an action RPG, with many customization options, this decision on difficulty during the main history and accessibility in gameplay end up not combining perfectly, and can make it too simplistic for veterans of the genre.

Edens Zero can deliver an adventure aimed at those who already appreciate the franchise, valuing nostalgia and fan service. Although it has that game dated, but it maintains an established and already known style in the anime adaptation market, without betting on any revolutionary formula, Konami’s work can present a competent adaptation, expanding with unprecedented material and an expansive universe that, despite the limitations, entertains and keeps the epic spirit of Hiro Mashima alive.

Pros:

🔺FIDELY TO ORIGINAL WORK
🔺 Unpublished Content and Hiro Mashima’s involvement
🔺 Very content for customization
🔺 Open Exploration deepens the original content
🔺Divert and simple to play
🔺Thome fan service

Contras:

🔻Mando open limited by corridors and invisible walls
🔻 Secondarymissions may be repetitive
🔻Symplification in history and gameplay
🔻 Short game by the amount of content to explore

Technical file:

Launch: 07/15/25
Developer: Konami
Distributor: Konami
Plataformas: PC, Xbox, PS5
Tested on: PS5

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