There are games that deserve extra time to give a fair review, and Battlefield 6 is a good example. The game came out in October with several problems in multiplayer modes, such as things clipping, vehicles being catapulted into the air, players falling into limbo (below the map), and so on. The specialized press and the players, with all the reason in the world, fell to death. But the truth be told: the game’s real potential could only be seen over time, especially after the launch of REDSEC, the new battle royale in the franchise. Fortunately, I had the patience to wait.
Is Battlefield 6 perfect now? No, far from it, but it has improved a bit. In this review I’m going to break down everything I liked and didn’t like after dozens of hours of playing, especially in REDSEC – where I spent most of my time and, thank God, it has nothing to do with Call of Duty Warzone.
Return to the good formula, but with many caveats
It’s worth saying that the franchise returned to the most successful formula, merging the best of Battlefield 4 with Bad Company 2. It has giant maps, several vehicles and, most importantly, large-scale destruction. And now in a very special way, making it possible to put entire buildings down. The game came out with a somewhat modest amount of weapons, but still greater than the disastrous launch of . Currently, Battlefield 6 has 52 weapons and, in the last update, some were renamed with fictitious names (MPX became GPX, for example).
Regardless of which multiplayer mode you play, Battlefield 6 features an extremely slow progression and reward system. Even if you climb a lot of levels, the rewards are meager. In other words, it takes ages for you to unlock your favorite weapon attachments, get new skins, or anything else that gets you really excited. To make matters worse, the challenges are absurdly difficult to complete, due to the surreal numbers that some embittered Battlefield Studios employee set on a day of heavy rain. Want an example? Get 150 kills per headshot with sniper rifles from over 200 meters away. Detail: most maps don’t allow you to stay this distance!
If you don’t care about progression and just want to jump into online matches and have fun, then you’re really going to have a great experience. Battlefield 6 is beautiful, with details as far as the eye can see, and easily creates epic moments. The game encourages you to switch between the 4 classes (Assault, Engineering, Support and Reconnaissance) to test different strategies, as well as have fun with the abilities of each class. A player can score a lot of points in the match just by saving generally, with the Support class. In this example, if you use the defibrillator on your ally he comes back with 50% health. But if you load it to maximum, it returns to action at 100%. And if you hit an enemy with the same charge, you kill him instantly.
The possibilities are endless, promoting incredible (and often hilarious) scenes that end up on YouTube and social media. The Battlefield community remains strong, including the return of Portal with crazy creations like climbing and jet racing, perfect for you to practice piloting. It’s just a shame to see maps being created for unbridled grinding, without any moderation, to play against bots and gain EXP much faster than other players in the official multiplayer modes.
REDSEC, a different battle royale
Since REDSEC was launched at the end of October, players’ spirits have taken a positive turn. It is a fact that the online player base has dropped significantly since launch, from 750,000 to 260,000 players online daily, according to . And it just didn’t fall anymore because REDSEC is very good. Starting with the huge map, with different areas and many possibilities. You can play alone, as a duo or as a quartet, defeating the last squad standing on the map before a ring of fire consumes everything.
In order not to fall into the usual routine of running after loot, the game makes use of classes to create strategic advantages, in addition to introducing missions that (when completed) give valuable rewards to give you a better chance against other heavily armed platoons. Another cool thing is the second chance, being able to return to the game once again – if the whole team hasn’t died. That is until it is deactivated as the game progresses and needs to access a repositioning tower to bring fallen friends back into the game. It’s always a difficult task, as an alarm is triggered warning your opponents. Requesting delivery of an ammunition box or picking up a tank also attracts attention, making everything even more tense.
Battlefield 6’s REDSEC also has an interesting weapon upgrade system: you find kits that you can use on related weapons, improving a common weapon in a short time, being an easier path than running around looking for better loot in boxes or enemy drops. Another cool thing is the custom weapon delivery, which allows you to get your favorite weapon in traditional ways, with all the accessories and look you defined. A great hand in the wheel, to balance the game. And the fire ring feature, pushing players into smaller and smaller areas, has a special touch: fire kills instantly!
Manual on how to annoy fans
While Battlefield 6 gets it right in multiplayer modes, such as Conquest and the unprecedented (and excellent) Ruptura, the game fails abysmally in the campaign. The story mode is short and generic as hell, even though it promotes “scripted” epic moments, surprising only through destruction. Because Electronic Arts no longer wants to bother countries like Russia and China, the story turns to fiction, narrating the conflict between the NATO factions (player’s side, an elite soldier) and Pax Armata, a private military corporation that began to strike terror in the United States.
Even with the tame plot and uncharismatic characters, it is possible to have fun with the campaign. It doesn’t last long, around 4 hours, but at least it trains the player for multiplayer with the bots. It’s a way to get to know the arsenal, get used to the vehicles and test tactics. It’s not the same as training mode, but it serves as a good introduction.
Battlefield 6 continues towards improvements and I have no doubt that in a while it will be a better game. At the moment, I only recommend it to those who have always been a fan of the franchise and to those who want to see what REDSEC is, which is a separate and free game. A fun and addictive battle royale. You just can’t ignore the base game’s problems, which are still many. And it would be perfect if Battlefield Studios got rid of this “Netflixed” user interface, with menus blocked in the same horrible style that Call of Duty established. There are fans suggesting much better interfaces on the internet.
I would like to know how Electronic Arts has the courage to charge R$109 on ? In addition to offering cosmetics that are not worth the investment and dedicated server hosting for 100 people on the Portal (although few people are playing the customized maps), the 25 level jumps in Season 1 barely have any effect on the player’s progression. And the R$ 130 at ? More expendable cosmetics and an EXP booster kit in exchange for an exorbitant amount. Not to mention Battlefield coins, purchased to speed up the unlocking of rewards.
How can you think about the GaaS (Game as a Service) model for an expensive AAA game like this? I understand REDSEC, as it’s free, but Battlefield 6 is tied to the same player’s progress. It’s hard to accept that Electronic Arts took this path. But anyway, we can only hope that the game becomes better polished over time and gives us new features without the obligation to pay for season passes.
Pros:
🔺Multiplayer full of new features
🔺New modes, such as Rupture and Impact Point
🔺REDSEC delivers a new experience
🔺Exquisite soundtrack and sound effects
🔺Beautiful look and optimized for performance
Contras:
🔻Weak solo campaign, expendable
🔻Terrible user interface
🔻Expensive additional content
🔻Bugs, muitos bugs
Technical Sheet:
Release: 10/10/2025
Developer: Battlefield Studios
Distribuidora: Electronic Arts
Plataformas: PC, PS5, Xbox Series
Tested no: PC
