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O ECA Digitalalso known as the Felca Law, comes into force this Tuesday (March 17), with the aim of expanding the protection of children and adolescents in the digital environment across the country. The legislation establishes guidelines to prevent virtual crimes and reinforce the safety of underage users.
The standard comes in a scenario of growing internet use by children and teenagers, both for study, entertainment and communication. As a result, the risks related to exposure to inappropriate content, grooming, sexual exploitation and dangerous challenges disseminated on digital platforms have also increased.
Among the main points of the law is the requirement for greater control over the age of users in social networks, online games and other digital services. Platforms begin to adopt more rigorous verification mechanisms, such as identity validation and authorization of guardians in certain situations, in addition to access restrictions for minors.
Law creates control mechanisms, holds companies accountable and tries to reduce risks in the digital environment/ Photo: Reproduction
The legislation also reinforces the responsibility of companies that operate digital services, determining that they must adopt measures to prevent illegal practices within their virtual environments. The platforms’ own rules do not replace legal standards aimed at protecting rights.
Another focus of the law is to combat digital crimes involving minors, such as online sexual abuse, pedophilia and misuse of images. The proposal foresees actions to hinder the dissemination of this type of content and expand accountability mechanisms.
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Despite advances, the application of legislation faces challenges, especially in relation to platforms based outside the country, which can make monitoring and compliance with regulations difficult. The need for international cooperation is highlighted as a relevant factor to guarantee the effectiveness of the measures.
ECA Digital becomes part of the set of public policies aimed at protecting children and adolescence, with updates expected in the face of constant changes in the technological environment.