arrives as one of those surprises that seem small at first glance, but quickly reveal above-average aesthetic and mechanical ambition. Developed by and published by Top Hat Studios, the game mixes action and combat in an experience that positions itself between narrative minimalism and mechanical intensity.
The game puts us in the shoes of a resilient protagonist in a desolate scenario, where agility is the only tool of survival in the midst of an oppressive architecture that seems to want to crush the player with each new corridor, all in an unusual mix of low-poly aesthetics and punishing, yet rewarding combat.
Routine, chainsaw and the end of the world
The story follows P, a seemingly ordinary girl who works as a kind of “Slicer”, in charge of eliminating machines in an abandoned megastructure. What starts as just another routine job quickly turns into something bigger when she discovers a mechanical entity far beyond what was expected.
Alongside a faulty spherical drone, P continues exploring this oppressive environment, while the game builds its narrative in a subtle, almost environmental way, reinforcing the feeling of isolation and insignificance given the scale of the world. Don’t expect long dialogues or explanatory cutscenes, as the reflective and contemplative pauses help the story reveal itself in silence, architecture and small details.
Among the main new features, Motorslice invests heavily in the combination of fluid mobility and lethal combat, creating an experience that does not separate these two aspects. The game does not treat parkour as a means of moving between combats, but as an essential part of survival. Each area, in a kind of arena that needs to be traversed, is thought of as a continuous space where escaping, climbing and attacking are part of the same flow. This makes the game gain a constant and tense rhythm, where any mistake can be fatal, but where the feeling of mechanical mastery rewards the player almost immediately.
Parkour, in fact, is one of the great highlights. Clearly inspired by Mirror’s Edge, an old EA game, but with its own weight and aggression, the system allows you to run on walls, slide across surfaces, climb vertical structures and use the momentum of movement to reach areas that seem impossible at first glance. The difference here is in the integration with the chainsaw, which not only serves as a weapon, but also as a support and crossing tool at specific moments, creating a unique identity by mixing all of this.
Speaking of inspirations, Motorslice spares no effort in making them evident and manages to bring together its influences brilliantly. Prince of Persia offers acrobatic fluidity and a focus on precise movement, while Mirror’s Edge contributes the feeling of speed and freedom, even though here the perspective and rhythm are adapted to a more hostile context. Shadow of the Colossus appears mainly in boss battles, causing P to climb gigantic machines and destroy them in parts, transforming confrontations into true action puzzles.
Motorslice does not forgive mistakes, but it also does not create artificial barriers. You die quickly, but also defeat enemies efficiently when you understand the patterns. Combat is simple on the surface, but gains depth when combined with constant movement. There is no format in which you need to stop to fight, as you are always moving and always reacting. This may be strange at first, especially for those expecting a more traditional system, but it becomes extremely satisfying when we manage to internalize the rhythm of the game.
Fast pace between Pixels and Jungle
The art direction is another high point. The look mixes pixel art with modern low-poly elements, creating an aesthetic that is both retro and contemporary. The landscapes are silent, oppressive and fascinating, with gigantic structures that reinforce the protagonist’s feeling of insignificance. Spaces, especially in quieter sections, are particularly effective at creating discomfort and tension.
The soundtrack, signed by Pizza Hotline, carries influences from DnB (Drum and Bass) and Jungle to drive the action, working almost like an engine that dictates the rhythm of the fluid gameplay, and at the right moments, the music elevates the experience to an almost hypnotic state.
Finally, even without compromising the experience, Regular Studio still needs to work on updates to make the controls more responsive. Small adjustments to movement and jumping can contribute positively to how P moves through structures, avoiding silly mistakes or lack of quick response when moving from one wall to another, or even moving while the camera is rotating. Due to its punitive proposal, which is part of the game’s concept, the more responsiveness, the better the experience.
Motorslice may not be a game for everyone, especially due to its difficulty and minimalist narrative approach, but it is undeniably an original and striking experience. For those looking for something that combines precise movement, intense combat and a dense atmosphere, it stands out as one of the most interesting proposals within the recent indie scene. In the end, Regular Studio’s work emerges as a work about scale and precision, which transforms routine work into a deadly dance between the human and metal.
Pros:
🔺Fluid parkour integrated into combat
🔺Very dynamic rhythm gameplay
🔺Simple controls help with the constant feeling of risk
🔺Creative boss battles with impressive scale
🔺Use of Pixel Art and Low-Poly for beautiful art direction
🔺Soundtrack that excites and reinforces immersion
Contras:
🔻Controls need adjustment for responsiveness
🔻Difficult learning curve can put off beginners
🔻Minimalist narrative may seem vague to some players
🔻Lack of variety in certain encounters throughout the campaign
Technical Sheet:
Release: 05/05/26
Developer: Regular Studio
Distributor: Top Hat Studios
Plataformas: PC, PS5, Xbox Series
Tested on: PS5